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WoW: Forever · Client-Build 1.60.1.70755

Magier

Arkan

Fernkampfschaden
  • GesamtD5.1
  • PvED5.2
  • PvPD5.0
  • LevelnD4.9

Stat-PrioritätSpell power (Arcane) > hit > haste > Intellect > crit > Spirit; Intellect is unusually strong (Arcane Blast, Arcane Mind, Arcane Wrath)

RüstungCloth only at every level; no shields or relics

In der Gruppe
Heilt andereHeilt andere: 0/3No heals; Amplify Magic (18) only raises the healing a party member receives (and their spell damage taken).
TanktTankt: 0/3Ranged DPS only; Blizzard calls Mages 'extremely fragile' in melee; no taunt or threat tools.
Viele Gegner auf einmalViele Gegner auf einmal: 3/3Arcane Explosion (14) with Arcane Subtlety's threat cut, Flamestrike (16), Blizzard (20), Cone of Cold (26); 'very strong AoE' in dungeons despite the anti-farm nerfs.
Hält ohne Trinken durchHält ohne Trinken durch: 1/3'Mana hungry': conjures its own water, Evocation (20), mana gems (28), Arcane Meditation plus Mage Armor (34) regen while casting; still drinks a lot.
Hält die anderen am LaufenHält die anderen am Laufen: 3/3Conjure Water (4) and Food (6), 20 bottles per cast at 60, tradeable; Arcane Intellect (1), Arcane Brilliance (56).
PvP-KontrollePvP-Kontrolle: 3/3Polymorph (8), Frost Nova (10), Counterspell (24) with Improved Counterspell's guaranteed 2/4 s silence, Cone of Cold slows (Frost Blast was removed on 2026-11-03).
PvP-BurstPvP-Burst: 3/3Presence of Mind (30) plus Arcane Power (40, +30% damage) on 4-stack Arcane Blast and Arcane Wrath (25); 'high burst windows'.
PvP-ÜberlebenPvP-Überleben: 1/3Cloth, no Ice Block; Blink (20), Frost Nova, Mana Shield (Arcane Shielding -33% cost); 'weakest survivability of the three', 'fragile'.

Gibt BuffsArcane IntellectArcane BrillianceConjure Water / Conjure FoodAmplify MagicDampen MagicSlow Fall

Bestes Volk und beste Berufe
  • HordeUntoterVerzauberkunst + SchneidereiC
  • HordeOrcVerzauberkunst + SchneidereiC
  • HordeTrollVerzauberkunst + SchneidereiC
  • AllianceMenschVerzauberkunst + SchneidereiC
  • AllianceGnomVerzauberkunst + SchneidereiC
  • AllianceHimmelsgeborener des Hohen OrdensVerzauberkunst + SchneidereiC

Feuer

Fernkampfschaden
  • GesamtC5.6
  • PvEC5.7
  • PvPC5.5
  • LevelnC5.2

Stat-PrioritätSpell power (Fire) > hit (17% vs raid bosses, talent included) > crit vs haste [CONFLICT: the Codex weights favour haste; the spec profile says take crit on a close call] > Intellect

RüstungCloth only at every level; no shields or relics

In der Gruppe
Heilt andereHeilt andere: 0/3No heals; Amplify Magic (18) only raises the healing a party member receives (and their spell damage taken).
TanktTankt: 0/3Ranged DPS only; Blizzard calls Mages 'extremely fragile' in melee; no taunt or threat tools.
Viele Gegner auf einmalViele Gegner auf einmal: 3/3Flamestrike (16, one per Mage), Blast Wave (21-point, 30, 50% daze), Arcane Explosion; Icy Veins: strongest burst AoE in the game at higher levels.
Hält ohne Trinken durchHält ohne Trinken durch: 1/3Drinks conjured water; Master of Elements (25) refunds 30% base mana on crits, but crit is low early and leveling is called 'bad'.
Hält die anderen am LaufenHält die anderen am Laufen: 3/3Conjure Water (4) and Food (6), 20 bottles per cast at 60, tradeable; Arcane Intellect (1), Arcane Brilliance (56).
PvP-KontrollePvP-Kontrolle: 3/3Polymorph (8), Frost Nova (10), Counterspell (24), Impact (15, 10% chance of a 2 s stun), Blast Wave daze (30), Cone of Cold.
PvP-BurstPvP-Burst: 3/3Heating Up makes Pyroblast a 1.5 s cast at 3 stacks; Presence of Mind Pyroblast, Combustion (40, 3 charges), Fire Blast; crits hit hard.
PvP-ÜberlebenPvP-Überleben: 1/3No Ice Block unless hybrid; Blink, Frost Nova, Fire Ward, Mana Shield; Icy Veins lists Fire as 'vulnerable in PvP'.

Gibt BuffsArcane IntellectArcane BrillianceConjure Water / Conjure FoodAmplify MagicDampen MagicSlow Fall

Bestes Volk und beste Berufe
  • HordeUntoterVerzauberkunst + SchneidereiB
  • HordeTrollVerzauberkunst + SchneidereiC
  • HordeOrcVerzauberkunst + SchneidereiC
  • AllianceMenschVerzauberkunst + SchneidereiB
  • AllianceHimmelsgeborener des Hohen OrdensVerzauberkunst + SchneidereiC
  • AllianceGnomVerzauberkunst + SchneidereiC

Frost

Fernkampfschaden
  • GesamtB6.2
  • PvEB5.9
  • PvPA6.5
  • LevelnA6.4

Stat-PrioritätSpell power (Frost) > hit > haste > crit > Intellect > Spirit

RüstungCloth only at every level; no shields or relics

In der Gruppe
Heilt andereHeilt andere: 0/3No heals; Amplify Magic (18) only raises the healing a party member receives (and their spell damage taken).
TanktTankt: 0/3Ranged DPS only; Blizzard calls Mages 'extremely fragile' in melee; no taunt or threat tools.
Viele Gegner auf einmalViele Gegner auf einmal: 3/3Blizzard (20), Cone of Cold (26; first 4 targets 50% slow 9 s), Frost Nova shatter combos; Improved Blizzard slow capped at 40% against mass pulls.
Hält ohne Trinken durchHält ohne Trinken durch: 2/3Safest soloer: kites small pulls, Frost Channeling (-15% mana), Ice Barrier (40) absorbs, conjured water and Evocation; still drinks between pulls.
Hält die anderen am LaufenHält die anderen am Laufen: 3/3Conjure Water (4) and Food (6), 20 bottles per cast at 60, tradeable; Arcane Intellect (1), Arcane Brilliance (56).
PvP-KontrollePvP-Kontrolle: 3/3Polymorph, Frost Nova (+Improved Frost Nova), Counterspell, Frostbite (15% freeze), Cone of Cold and Blizzard slows (Frost Blast removed 2026-11-03): 'best Mage PvP spec'.
PvP-BurstPvP-Burst: 2/3Shatter (+50% crit vs Frozen) and Ice Lance (+200% vs Frozen, cut from 300% on 2026-10-15); Winter's Chill now only feeds Cone of Cold.
PvP-ÜberlebenPvP-Überleben: 3/3Ice Block (16-point, 25), Cold Snap (30), Ice Barrier (40), Blink, Frost Nova and many slows; Frost is the standard duel spec.

Gibt BuffsArcane IntellectArcane BrillianceConjure Water / Conjure FoodAmplify MagicDampen MagicSlow Fall

Bestes Volk und beste Berufe
  • HordeUntoterVerzauberkunst + SchneidereiB
  • HordeTrollVerzauberkunst + SchneidereiB
  • HordeOrcVerzauberkunst + SchneidereiB
  • AllianceMenschVerzauberkunst + SchneidereiA
  • AllianceHimmelsgeborener des Hohen OrdensVerzauberkunst + SchneidereiB
  • AllianceGnomVerzauberkunst + SchneidereiB

Änderungen zum Start

Was Blizzards letzte Entwicklernotizen vor dem Start an dieser Klasse geändert haben.

Frost Blast removed
Vorher a Mage spell
Was es bedeutet Answers the trainer question in the open questions
Offiziell[1]
Imbue Iceknife's visual now shows a root, not a stun
Vorher looked like a stun
Was es bedeutet Visual only
Offiziell[1]
The low-rank proc penalty stays for Blizzard: a rank learned more than 12 levels below you has less chance to trigger Arcane Concentration, Frostbite and Fingers of Frost
Vorher same
Was es bedeutet Use a recent Blizzard rank
Offiziell[1]
Arcane: Missile Barrage is consumed at the start of the Arcane Missiles channel (was the end) and moves to row 2; Clearcasting is no longer used up by Arcane Missiles while Missile Barrage is active; Arcane Missiles can trigger Clearcasting again (fix); Arcane Resilience moves to row 1, up to 3 points for armor up to 75% of Intellect; Arcane Focus removed (merged into Frost's Precision)
Vorher different
Was es bedeutet Smoother Arcane Missiles play
Offiziell[1]
Arcane: Arcane Blast mana cost +100% per stack (was +175%), 12% of Intellect as spell damage per stack (was 15%), lasts 18 s
Vorher 175%, 15%
Was es bedeutet Cheaper but weaker stacks
OffiziellDatamined[1]
Fire: Ignite now applies to every Flamestrike tick (fix); Incineration 5 points for +10% crit (was 3 points for 6%); Improved Fireball renamed Accelerant, also -0.5 s Arcane Wrath cast; Critical Mass back to 3 points for +6% crit (was 5 for 10%); Improved Fire Blast moves to row 3
Vorher different
Was es bedeutet Fire's crit moves from Critical Mass to Incineration
Offiziell[1]
Frost: Piercing Ice removed; Ice Barrier gives +15% Frost damage for 1 min when cast and +5% more while the barrier holds
Vorher no damage bonus
Was es bedeutet Blizzard: a reason to go deep Frost for PvE
OffiziellDatamined[1]
Frost: Frost Warding raises Ice Barrier and Frost Ward absorbs and, instead of reflecting, can fully negate a spell's damage without draining the ward
Vorher reflect chance
Was es bedeutet Defensive talent reworked
Offiziell[1]
Frost: Elemental Precision renamed Precision: 3 points for 2/4/6% hit with all spells
Vorher 5 points, 1-5%
Was es bedeutet Takes over Arcane Focus
Offiziell[1]
Frost: Ice Lance 8 s cooldown shared with Fire Blast; 300% damage to frozen targets
Vorher 200% on rank 1 in the client
Was es bedeutet The launch client puts every rank on that shared cooldown (rank 1 already had it) and also adds Ice Lance to Arctic Reach's range bonus (not in the notes)
OffiziellDatamined[1]
Frost: Winter's Chill +20% Cone of Cold damage per stack
Vorher +5%
Was es bedeutet Cone of Cold hits much harder
OffiziellDatamined[1]
Proc roots (Frostbite) now have diminishing returns
Vorher none
Was es bedeutet Shorter chain roots in PvP
Offiziell[1]

Aus Blizzards Entwicklernotizen vom 3. Nov. 2026, abgeglichen mit dem Start-Client 1.60.1.70755. WoW: Forever development notes, updated 3 November (post 9)

Talentrechner

Klicke oder tippe auf ein Talent, um einen Punkt zu vergeben; Rechtsklick oder langes Drücken nimmt ihn zurück. Der Link speichert deinen Build.

0 von 51 Punkten

Arkan

0
Aus diesem Baum entfernt (2)
  • Arcane Focus Reduces the chance that the opponent can resist your Arcane spells by 2%.
  • Magic Attunement Increases the effect of your Amplify Magic and Dampen Magic spells by 25%.

Feuer

0

Frost

0
Aus diesem Baum entfernt (1)
  • Piercing Ice Increases the damage done by your Frost spells by 2%.

Talentbäume: Daten von talentsforever.com (CC BY 4.0), umformatiert. Symbole aus dem Spielclient 1.60.1.70755. talentsforever.com · CC BY 4.0 · Aktualisiert am 3. Nov. 2026

Was die Klasse einer Gruppe bringt

Run Sheets →

Unterbrechen

  • GegenzauberGegenzauber100 Mana30 m ReichweiteSpontanzauber30 sec AbklingzeitCounters the enemy's spellcast, preventing any spell from that school of magic from being cast for 10 sec. Generates a high amount of threat.GegenzauberStufe 24

Bannen

  • Geringen Fluch aufhebenGeringen Fluch aufheben10% des Grundmanas30 m ReichweiteSpontanzauberRemoves 1 Curse or Bane from a friendly target.Geringen Fluch aufheben · CurseStufe 18

Crowd Control

  • VerwandlungVerwandlungRang 160 Mana30 m Reichweite1.5 Sek. ZauberzeitTransforms the enemy into a sheep, forcing it to wander around for up to 20 sec. While wandering, the sheep cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters.Verwandlung · Humanoid, Beast, CritterStufe 8

Völker, die diese Klasse spielen können

Völker →