WoW: Forever · Datamined

What changed

Each new game client, compared with the one before it: only what you would see in a tooltip.

Blizzard's servers can change numbers without a new client (hotfixes), so a change can be live before it shows here, and the server can override a client value.

Client 1.60.1.70755

compared with 1.60.1.70707 · first seen 4 Nov 2026 · 113 visible changes

Paladin (42)

  • Blessing of Light Rank 1Removed Holy
    Places a Blessing on the friendly target, increasing the effects of Holy Light spells used on the target by up to 210 and the effect Flash of Light spells used on the target by up to 60. Lasts 1 hour. Players may only have one Blessing on them per Paladin at any one time. 85 Mana · 30 yd
  • Blessing of Light Rank 2Removed Holy
    Places a Blessing on the friendly target, increasing the effects of Holy Light spells used on the target by up to 300 and the effect Flash of Light spells used on the target by up to 85. Lasts 1 hour. Players may only have one Blessing on them per Paladin at any one time. 110 Mana · 30 yd
  • Blessing of Light Rank 3Removed Holy
    Places a Blessing on the friendly target, increasing the effects of Holy Light spells used on the target by up to 400 and the effect Flash of Light spells used on the target by up to 115. Lasts 1 hour. Players may only have one Blessing on them per Paladin at any one time. 135 Mana · 30 yd
  • Boundless LightNew
    Increases the critical strike chance of your Holy Shock spell by ?% when cast on allies not affected by your Oath of Light.
  • Champion of the LightChanged
    Before Increases your spell damage by up to 100% of your Intellect.
    After Increases your spell damage by up to 100% of your Intellect, and reduces the cast time of your Hammer of Wrath by 1 sec.
  • ConvictionChanged Paladin talent, Retribution
    Before Improves your chance to get a critical strike with melee attacks by 5%.
    After Improves your chance to get a critical strike with all spells and attacks by 5%.
  • Divine PrecisionChanged
    Before Improves your chance to hit with Holy spells by 18%.
    After Improves your chance to hit with Holy spells by 8%, and reduces the duration of Silence effects on you by 20%.
  • Greater Blessing of LightRemoved Holy
    Gives all members of the raid or group that share the same class with the target the Greater Blessing of Light, increasing the effects of Holy Light spells used on the target by up to 400 and the effect Flash of Light spells used on the target by up to 115. Lasts 1 hour. Players may only have one Blessing on them per Paladin at any one time. 260 Mana · 40 yd
  • Holy PowerChanged Holy, Paladin talent
    Before Increases the critical strike chance of your Holy Shock and Holy Strike spells by 15%, and all other spells by 5%.
    After Increases the critical strike healing bonus of your Holy spells by ?%.
  • Holy Shield Rank 1Changed Paladin talent, Protection
    Before Increases chance to block by 30% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges. 150 Mana · 10 sec cd
    After Increases chance to block by 30% for 10 sec, and deals 75 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges. 100 Mana · 10 sec cd
  • Holy Shield Rank 2Changed Protection
    Before Increases chance to block by 30% for 10 sec, and deals 153 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. 195 Mana · 10 sec cd
    After Increases chance to block by 30% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. 150 Mana · 10 sec cd
  • Holy Shield Rank 3Changed Protection
    Before Increases chance to block by 30% for 10 sec, and deals 221 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. 240 Mana · 10 sec cd
    After Increases chance to block by 30% for 10 sec, and deals 153 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. 195 Mana · 10 sec cd
  • Holy Shield Rank 4New Protection
    Increases chance to block by 30% for 10 sec, and deals 221 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges. 240 Mana · 10 sec cd
  • Instrument of LawRemoved
    Reduces the cast time of your Hammer of Wrath by 1 sec, and reduces all threat you generate by 20% while Righteous Fury is not active.
  • Light's Vigil Rank 1Changed Holy
    Before Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 315 to 333. You may only have one Light's Vigil active per party. 730 Mana · 20 yd · 1.5 s · 6 sec cd
    After Applies Light's Vigil to a friendly target for 30 sec. The caster's next Holy Shock on the target incurs no cooldown and heals the target and their party for 315 to 333. Only one Vigil per Paladin may be active in each party. 730 Mana · 40 yd · 1.5 s · 6 sec cd
  • Light's Vigil Rank 2Changed Holy
    Before Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 268 to 288 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 473 to 501. You may only have one Light's Vigil active per party. 1000 Mana · 20 yd · 1.5 s · 6 sec cd
    After Applies Light's Vigil to a friendly target for 30 sec. The caster's next Holy Shock on the target incurs no cooldown and heals the target and their party for 473 to 501. Only one Vigil per Paladin may be active in each party. 1000 Mana · 40 yd · 1.5 s · 6 sec cd
  • Light's Vigil Rank 3Changed Holy
    Before Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 380 to 410 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 684 to 724. You may only have one Light's Vigil active per party. 1340 Mana · 20 yd · 1.5 s · 6 sec cd
    After Applies Light's Vigil to a friendly target for 30 sec. The caster's next Holy Shock on the target incurs no cooldown and heals the target and their party for 684 to 724. Only one Vigil per Paladin may be active in each party. 1340 Mana · 40 yd · 1.5 s · 6 sec cd
  • Mass SalvationRemoved Protection
    Gives all members of the raid or group that share the same class with the target a reduction to all threat generated by 30% for 1 hour. 16% base Mana · 40 yd
  • Oath of LightNew Holy
    Swear an Oath to protect target ally for 5 min, increasing the healing of your Holy Light on them by up to ?, your Flash of Light by up to ?, and your Holy Shock by up to ?. Only one Oath of Light may be sworn by the Paladin at any one time. 8% base Mana · 40 yd
  • RevokeRemoved Protection
    Remove target party or raid member's Salvation or Mass Salvation. 40 yd
  • Righteous FuryChanged Protection
    Before Increases the threat generated by your Holy attacks by 90%. Lasts 30 min.
    After Increases all threat generated by 33%, and all threat generated by your Holy attacks by an additional 90%. Lasts 30 min.
  • Sacred DutyChanged
    Before Increases your total Stamina by 4% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec.
    After Reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec, and reduces the duration of Forbearance by 10 sec.
  • SalvationRemoved Protection
    Reduces all threat generated by target party member by 30% for 1 hour. 8% base Mana · 30 yd
  • Seal of Fury Rank 1Changed Protection
    Before Fills you with divine fury for 30 sec, causing melee attacks to deal an additional 6 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 22 to 24 Holy damage to an enemy and taunts the target to attack you for 4 sec.
    After Fills you with divine fury for 30 sec, causing melee attacks to deal an additional 6 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 22 to 24 Holy damage to an enemy and taunts the target to attack you for 3 sec.
  • Seal of Fury Rank 2Changed Protection
    Before Fills you with divine fury for 30 sec, causing melee attacks to inflict an additional 9 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 35 to 39 Holy damage to an enemy and taunts the target to attack you for 4 sec.
    After Fills you with divine fury for 30 sec, causing melee attacks to inflict an additional 9 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 35 to 39 Holy damage to an enemy and taunts the target to attack you for 3 sec.
  • Seal of Fury Rank 3Changed Protection
    Before Fills the Paladin with divine fury for 30 sec, causing melee attacks to deal an additional 14 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 51 to 57 Holy damage to an enemy and taunts the target to attack you for 4 sec.
    After Fills the Paladin with divine fury for 30 sec, causing melee attacks to deal an additional 14 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 51 to 57 Holy damage to an enemy and taunts the target to attack you for 3 sec.
  • Seal of Fury Rank 4Changed Protection
    Before Fills the Paladin with divine fury for 30 sec, causing melee attacks to deal an additional 19 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 70 to 78 Holy damage to an enemy and taunts the target to attack you for 4 sec.
    After Fills the Paladin with divine fury for 30 sec, causing melee attacks to deal an additional 19 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 70 to 78 Holy damage to an enemy and taunts the target to attack you for 3 sec.
  • Seal of Fury Rank 5Changed Protection
    Before Fills the Paladin with divine fury for 30 sec, causing melee attacks to deal an additional 25 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 91 to 101 Holy damage to an enemy and taunts the target to attack you for 4 sec.
    After Fills the Paladin with divine fury for 30 sec, causing melee attacks to deal an additional 25 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 91 to 101 Holy damage to an enemy and taunts the target to attack you for 3 sec.
  • Seal of Fury Rank 6Changed Protection
    Before Fills the Paladin with divine fury for 30 sec, causing melee attacks to deal an additional 32 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 118 to 128 Holy damage to an enemy and taunts the target to attack you for 4 sec.
    After Fills the Paladin with divine fury for 30 sec, causing melee attacks to deal an additional 32 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 118 to 128 Holy damage to an enemy and taunts the target to attack you for 3 sec.
  • Seal of Fury Rank 7Changed Protection
    Before Fills the Paladin with divine fury for 30 sec, causing melee attacks to deal an additional 35 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 146 to 160 Holy damage to an enemy and taunts the target to attack you for 4 sec.
    After Fills the Paladin with divine fury for 30 sec, causing melee attacks to deal an additional 35 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 146 to 160 Holy damage to an enemy and taunts the target to attack you for 3 sec.
  • Seal of Righteousness Rank 8Changed Holy
    Before Fills the Paladin with holy spirit for 30 sec, granting each melee attack an additional ? to ? Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will cause 162 to 178 Holy damage to an enemy. ?
    After Fills the Paladin with holy spirit for 30 sec, granting each melee attack an additional ? to ? Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will cause 162 to 178 Holy damage to an enemy.
  • ShieldswornNew
    Reduces the cooldown of your Holy Strike ability by 4 sec. Additionally, Holy Strike now strikes with your shield, triggering your active Holy Shield and Shield Specialization talents without consuming their charges or triggering their cooldowns, and allowing you to Block spells for 6 sec.
  • ShieldswornNew
    Able to Block spells for 6 sec.
  • StoicismNew
    Reduces the duration of Stun and Charm effects on you by 20%.
  • Swift JudgementChanged Protection
    Before Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%. 1 min cd
    After Unleash the energy of a Seal spell upon an enemy. Does not consume the Seal. Refer to individual Seals for Judgement effect. Does not share a cooldown with your Judgement ability. 10 yd · 1 min cd
  • Turn EvilNew
    Reduces the cast time of your Turn Undead spell by 1.5 sec, its cooldown by 1.5 sec, and allows it to affect Demons.
  • Turn Evil Rank 1New
    The targeted Undead or Demon enemy will be compelled to flee for up to 10 sec. Damage caused may interrupt the effect. Only one target can be turned at a time. 35 Mana · 20 yd · 1.5 s · 30 sec cd
  • Turn Evil Rank 2New
    The targeted Undead or Demon enemy will be compelled to flee for up to 15 sec. Damage caused may interrupt the effect. Only one target can be turned at a time. 50 Mana · 20 yd · 1.5 s · 30 sec cd
  • Turn Evil Rank 3New
    The targeted Undead or Demon enemy will be compelled to flee for up to 20 sec. Damage caused may interrupt the effect. Only one target can be turned at a time. 75 Mana · 20 yd · 1.5 s · 30 sec cd
  • Two-Handed Weapon SpecializationChanged Paladin talent, Retribution
    Before Increases the damage you deal with two-handed melee weapons by 2%.
    After Increases the physical damage you deal by 2%, and reduces all threat you generate by 20% while a two-handed melee weapon is equipped.
  • Unsealed WrathChanged Retribution
    Before Reduces the Mana cost of your Seal spells by 20%, and when you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, you gain an Echo of that Seal. Your next melee attack applies the replaced Seal's effects, consuming the Echo.
    After Your melee attacks store a copy of your active Seal for 15 sec, stacking up to 3 times. Landing an attack with a different Seal consumes all stacks, giving the stored Seal its normal chance to activate once per stack.
  • VindicationChanged Paladin talent, Retribution
    Before Gives your damaging melee attacks a chance to reduce the target's Attack Power by ?, and increase your Attack Power by ?% for 30 sec.
    After Gives your damaging melee attacks a chance to reduce the target's Attack Power by ? for 30 sec.

Hunter (2)

  • Command Racial PassiveNew Orc Racial
    Damage dealt by Hunter and Warlock pets increased by 5%.
  • Command Racial PassiveNew Orc Racial
    Damage dealt by Hunter and Warlock pets increased by 5%.

Rogue (3)

  • PoisedNew
    Energy cost of the next ability performed is reduced by 10.
  • Poised PassiveNew Subtlety
    While at maximum Energy, and out of combat, reduce the Energy cost of your next ability by 10.
  • ThrowChanged
    Before Hurl a thrown weapon at the target. 30 yd · 0.5 s
    After Hurl a thrown weapon at the target. 30 yd

Priest (7)

  • Holy BindingNew
    Each time you heal a target other than yourself with Flash Heal, you are healed for 50% as much. This healing generates no threat.
  • Holy BindingNew
  • Renewed HopeChanged
    Before Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.
    After Your heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.
  • Shadow Word: Death Rank 1Changed Shadow Magic
    Before A word of dark binding that inflicts 286 to 304 Shadow damage to the target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 10% of your maximum health.
    After A word of dark binding that inflicts 286 to 304 Shadow damage to the target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 30% of your maximum health.
  • Shadow Word: Death Rank 2Changed Shadow Magic
    Before A word of dark binding that inflicts 359 to 381 Shadow damage to the target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 10% of your maximum health.
    After A word of dark binding that inflicts 359 to 381 Shadow damage to the target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 30% of your maximum health.
  • Shadow Word: Death Rank 3Changed Shadow Magic
    Before A word of dark binding that inflicts 391 to 415 Shadow damage to the target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 10% of your maximum health.
    After A word of dark binding that inflicts 391 to 415 Shadow damage to the target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 30% of your maximum health.
  • Shadow Word: Death Rank 4Changed Shadow Magic
    Before A word of dark binding that inflicts 434 to 462 Shadow damage to the target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 10% of your maximum health.
    After A word of dark binding that inflicts 434 to 462 Shadow damage to the target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 30% of your maximum health.

Mage (19)

  • Arcane BlastChanged
    Before Blasts the target with energy, dealing Arcane damage. Each time you cast Arcane Blast, you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 15 sec.
    After Blasts the target with energy, dealing Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec.
  • Arcane Blast Rank 1Changed Arcane
    Before Blasts the target with energy, dealing 30 to 34 Arcane damage. Each time you cast Arcane Blast, you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 15 sec from time of initial application.
    After Blasts the target with energy, dealing 30 to 34 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.
  • Arcane Blast Rank 2Changed Arcane
    Before Blasts the target with energy, dealing 72 to 84 Arcane damage. Each time you cast Arcane Blast, you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 15 sec from time of initial application.
    After Blasts the target with energy, dealing 72 to 84 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.
  • Arcane Blast Rank 3Changed Arcane
    Before Blasts the target with energy, dealing 93 to 109 Arcane damage. Each time you cast Arcane Blast, you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 15 sec from time of initial application.
    After Blasts the target with energy, dealing 93 to 109 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.
  • Arcane Blast Rank 4Changed Arcane
    Before Blasts the target with energy, dealing 155 to 181 Arcane damage. Each time you cast Arcane Blast, you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 15 sec from time of initial application.
    After Blasts the target with energy, dealing 155 to 181 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.
  • Arcane Blast Rank 5Changed Arcane
    Before Blasts the target with energy, dealing 218 to 254 Arcane damage. Each time you cast Arcane Blast, you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 15 sec from time of initial application.
    After Blasts the target with energy, dealing 218 to 254 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.
  • Arctic ReachChanged Frost, Mage talent
    Before Increases the range of your Frostbolt, Frost Blast, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
    After Increases the range of your Frostbolt, Frost Blast, Ice Lance, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
  • Frigid PowerChanged
    Before Increases the damage done by your Frost spells by 3%.
    After Increases the damage done by your Frost spells by 15%.
  • Ice Barrier Rank 1Changed Frost, Mage talent
    Before Shield yourself, absorbing ? damage and increasing your Frost damage by 3% for 1 min. While shielded, your Frost damage is increased by an additional 3% and you do not lose casting time when you take damage.
    After Shield yourself, absorbing ? damage and increasing your Frost damage by 15% for 1 min. While shielded, your Frost damage is increased by an additional 5% and you do not lose casting time when you take damage.
  • Ice Barrier Rank 2Changed Frost
    Before Shield yourself, absorbing ? damage and increasing your Frost damage by 3% for 1 min. While shielded, your Frost damage is increased by an additional 3% and you do not lose casting time when you take damage.
    After Shield yourself, absorbing ? damage and increasing your Frost damage by 15% for 1 min. While shielded, your Frost damage is increased by an additional 5% and you do not lose casting time when you take damage.
  • Ice Barrier Rank 3Changed Frost
    Before Shield yourself, absorbing ? damage and increasing your Frost damage by 3% for 1 min. While shielded, your Frost damage is increased by an additional 3% and you do not lose casting time when you take damage.
    After Shield yourself, absorbing ? damage and increasing your Frost damage by 15% for 1 min. While shielded, your Frost damage is increased by an additional 5% and you do not lose casting time when you take damage.
  • Ice Barrier Rank 4Changed Frost
    Before Shield yourself, absorbing ? damage and increasing your Frost damage by 3% for 1 min. While shielded, your Frost damage is increased by an additional 3% and you do not lose casting time when you take damage.
    After Shield yourself, absorbing ? damage and increasing your Frost damage by 15% for 1 min. While shielded, your Frost damage is increased by an additional 5% and you do not lose casting time when you take damage.
  • Ice Lance Rank 1Changed Frost
    Before Deals 26 to 30 Frost damage to an enemy target. Deals 200% increased damage to Frozen targets.
    After Deals 26 to 30 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
  • Ice Lance Rank 2Changed Frost
    Before Deals 33 to 39 Frost damage to an enemy target. Deals 200% increased damage to Frozen targets. 55 Mana · 30 yd
    After Deals 33 to 39 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets. 55 Mana · 30 yd · 8 sec cd
  • Ice Lance Rank 3Changed Frost
    Before Deals 41 to 49 Frost damage to an enemy target. Deals 200% increased damage to Frozen targets. 70 Mana · 30 yd
    After Deals 41 to 49 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets. 70 Mana · 30 yd · 8 sec cd
  • Ice Lance Rank 4Changed Frost
    Before Deals 72 to 86 Frost damage to an enemy target. Deals 200% increased damage to Frozen targets. 105 Mana · 30 yd
    After Deals 72 to 86 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets. 105 Mana · 30 yd · 8 sec cd
  • Ice Lance Rank 5Changed Frost
    Before Deals 90 to 106 Frost damage to an enemy target. Deals 200% increased damage to Frozen targets. 120 Mana · 30 yd
    After Deals 90 to 106 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets. 120 Mana · 30 yd · 8 sec cd
  • Ice Lance Rank 6Changed Frost
    Before Deals 133 to 157 Frost damage to an enemy target. Deals 200% increased damage to Frozen targets. 160 Mana · 30 yd
    After Deals 133 to 157 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets. 160 Mana · 30 yd · 8 sec cd
  • Predatory DisciplineNew
    Your Ferocious Bite ability no longer converts extra Energy into damage, but still deals extra damage based on your excess Energy.

Warlock (2)

  • Command Racial PassiveNew Orc Racial
    Damage dealt by Hunter and Warlock pets increased by 5%.
  • Improved DrainsChanged
    Before Increases health drained or damage done by your Drain Life, Drain Soul, and Wrack spells by 20%.
    After Increases Health drained, damage done, or Mana drained by your Drain Life, Drain Soul, and Drain Mana spells by 20%.

Druid (26)

  • BloomNew
    When your Rejuvenation or Regrowth spell expires due to its duration, the target is instantly healed for an amount equal to 100% of your Spirit. If either spell expires due to being dispelled, the target is healed for 50% of your Spirit instead.
  • BloomNew
    50000 yd
  • Ferocious Bite Rank 1New Feral Combat
    Finishing move that causes damage per combo point and converts each extra point of energy into 0.6 additional damage. Damage is increased by your Attack Power. 1 point : 33-43 damage 2 points: 57-67 damage 3 points: 81-91 damage 4 points: 105-115 damage 5 points: 129-139 damage 35 Energy
  • Ferocious Bite Rank 2Renumbered Feral Combat
    Now Rank 2 (was Rank 1): Blizzard added lower ranks; the spell itself is the same.
  • Ferocious Bite Rank 3Renumbered Feral Combat
    Now Rank 3 (was Rank 2): Blizzard added lower ranks; the spell itself is the same.
  • Ferocious Bite Rank 4Renumbered Feral Combat
    Now Rank 4 (was Rank 3): Blizzard added lower ranks; the spell itself is the same.
  • Ferocious Bite Rank 5Renumbered Feral Combat
    Now Rank 5 (was Rank 4): Blizzard added lower ranks; the spell itself is the same.
  • Ferocious Bite Rank 6Renumbered Feral Combat
    Now Rank 6 (was Rank 5): Blizzard added lower ranks; the spell itself is the same.
  • Lacerate Rank 1New Feral Combat
    Lacerates the enemy target, making them bleed for 20 damage over 15 sec plus 10% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target. 15 Rage
  • Lacerate Rank 2New Feral Combat
    Lacerates the enemy target, making them bleed for 30 damage over 15 sec plus 10% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target. 15 Rage
  • Lacerate Rank 3Renumbered Feral Combat
    Now Rank 3 (was Rank 1): Blizzard added lower ranks; the spell itself is the same.
  • Lacerate Rank 4Renumbered Feral Combat
    Now Rank 4 (was Rank 2): Blizzard added lower ranks; the spell itself is the same.
  • Lacerate Rank 5Renumbered Feral Combat
    Now Rank 5 (was Rank 3): Blizzard added lower ranks; the spell itself is the same.
  • Leader of the PackChanged Druid talent, Feral Combat
    Before While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the melee and ranged Critical Strike chance of all party or raid members within 45 yards by 3%.
    After While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the Critical Strike chance of all party or raid members within 45 yards by 3%.
  • Moonkin AuraChanged Balance
    Before Increases spell Critical Strike chance by 3%.
    After Increases Critical Strike chance by 3%.
  • Moonkin Form ShapeshiftChanged Balance, Druid talent
    Before Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their spell Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
    After Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
  • NaturalistChanged Druid talent, Restoration
    Before Reduces the cast time of your Healing Touch spell by 0.1 sec and increases all damage you deal by 100%.
    After Reduces the cast time of your Healing Touch and Wild Growth spells by 0.1 sec and increases all damage you deal by 100%.
  • PoisedNew
    Energy cost of the next ability performed is reduced by 10.
  • Primal Bite Rank 1Changed Feral Combat
    Before Bite the target, dealing 100% normal damage plus 26 and generating a high amount of threat.
    After Bite the target, dealing 100% normal damage plus 42 and generating a high amount of threat.
  • Primal Bite Rank 2Changed Feral Combat
    Before Bite the target, dealing 100% normal damage plus 38 and generating a high amount of threat.
    After Bite the target, dealing 100% normal damage plus 62 and generating a high amount of threat.
  • Primal Bite Rank 3Changed Feral Combat
    Before Bite the target, dealing 100% normal damage plus 59 and generating a high amount of threat.
    After Bite the target, dealing 100% normal damage plus 77 and generating a high amount of threat.
  • Shifting PowerChanged Feral Combat
    Before Instantly convert ? Mana into ? Energy. Shifting Power's cost is reduced by effects that reduce the cost of Shapeshifting. 55% base Mana · 16 sec cd
    After Instantly convert ? Mana into ? Energy. Shifting Power's cost is reduced by effects that reduce the cost of Shapeshifting. 55% base Mana · 8 sec cd
  • SwiftmendChanged Druid talent, Restoration
    Before Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.
    After Instantly heals a target with your active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of the consumed spell.
  • Wild Growth Rank 1Changed Restoration
    Before Heals the target and their party for 280 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration. 550 Mana · 40 yd · 6 sec cd
    After Heals the target and their party for 280 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration. 550 Mana · 40 yd · 3 s · 6 sec cd
  • Wild Growth Rank 2Changed Restoration
    Before Heals the target and their party for 420 over 7 sec. Party members must be within 43.5 yds of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration. 755 Mana · 40 yd · 6 sec cd
    After Heals the target and their party for 420 over 7 sec. Party members must be within 43.5 yds of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration. 755 Mana · 40 yd · 3 s · 6 sec cd
  • Wild Growth Rank 3Changed Restoration
    Before Heals the target and their party for 679 over 7 sec. Party members must be within 43.5 yds of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration. 1050 Mana · 40 yd · 6 sec cd
    After Heals the target and their party for 679 over 7 sec. Party members must be within 43.5 yds of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration. 1050 Mana · 40 yd · 3 s · 6 sec cd

Races (11)

  • Artisan's Precision Racial PassiveChanged Dwarven Racial
    Before Increases your critical strike bonus to damage and healing by 2%.
    After Increases your chance to hit with all spells and attacks by 1%.
  • Berserking RacialChanged Racial - Troll
    Before Increases your spellcasting and attack speed by 10% for 10 sec.
    After Increases your spellcasting and attack speed by 10% for 15 sec.
  • Cultivation RacialChanged Tauren Racial
    Before Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once.
    After Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once. 15 min cd
  • Endurance Racial PassiveChanged Tauren Racial
    Before Total Health increased by 5% and critical strike bonus to damage and healing increased by 2%.
    After Total Health increased by 5%.
  • Find Treasure RacialChanged Dwarven Racial
    Before Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until cancelled.
    After Allows the dwarf to sense nearby treasure, making it appear on the minimap and sometimes increase treasure found. Lasts until cancelled.
  • Plainsrunning Racial PassiveChanged Tauren Racial
    Before Gain 1% increased movement speed every 5 sec spent moving, up to a maximum of 30% increase. Taking damage or standing still will reduce this effect. In addition, you move 3% faster while mounted.
    After Gain 2% increased movement speed every 5 sec spent moving, up to a maximum of 60% increase. Taking damage or standing still will reduce this effect.
  • Read Leyline RacialChanged Skyborne Racial
    Before Attempt to tap into the power of a nearby leyline, increasing your Health and Mana regeneration by 100%. Lasts 30 sec if no leyline is nearby, and 15 min if one is found. 2 s · 2 min cd
    After Attempt to tap into the power of a nearby leyline, increasing your Health and Mana regeneration by 50% for 15 sec. If a leyline is nearby, you will become Attuned for the next 1 hour and the effect of this ability will be increased by 100%. 0.5 s · 2 min cd
  • Ruthless Racial PassiveChanged Racial - Human
    Before Increases your critical strike chance with all spells and attacks by 2%.
    After Increases your critical strike chance with all spells and attacks by 1%.
  • Skysight RacialChanged Skyborne Racial
    Before Attempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 sec if no elemental convergence is nearby, and 15 min if one is found.
    After Attempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 15% for 30 sec. If an elemental convergence is nearby, you will become Charged for the next 1 hour and the effect of this ability will be increased by 100%.
  • The Human Spirit Racial PassiveChanged Racial - Human
    Before Spirit increased by 5%.
    After Spirit increased by 10%.
  • Wind Blessed Racial PassiveChanged Skyborne Racial
    Before Increases your spellcasting, melee, and ranged Haste by 3%.
    After Increases your spellcasting, melee, and ranged Haste by 2%.

Other (1)

  • Poised PassiveNew Feral Combat
    While at maximum Energy, and out of combat, reduce the Energy cost of your next ability by 10.

Client 1.60.1.70707

compared with 1.60.1.70685 · first seen 30 Oct 2026 · 23 visible changes

Warrior (6)

  • Revenge Rank 1Changed Protection
    Before Instantly counterattack an enemy for 20 to 24 damage and a high amount of threat. Revenge must follow a block, dodge or parry.
    After Instantly counterattack an enemy for ? to ? damage and a high amount of threat. Revenge must follow a block, dodge or parry.
  • Revenge Rank 2Changed Protection
    Before Instantly counterattack an enemy for 31 to 37 damage and a high amount of threat. Revenge must follow a block, dodge or parry.
    After Instantly counterattack an enemy for ? to ? damage and a high amount of threat. Revenge must follow a block, dodge or parry.
  • Revenge Rank 3Changed Protection
    Before Instantly counterattack an enemy for 43 to 53 damage and a high amount of threat. Revenge must follow a block, dodge or parry.
    After Instantly counterattack an enemy for ? to ? damage and a high amount of threat. Revenge must follow a block, dodge or parry.
  • Revenge Rank 4Changed Protection
    Before Instantly counterattack an enemy for 73 to 91 damage and a high amount of threat. Revenge must follow a block, dodge or parry.
    After Instantly counterattack an enemy for ? to ? damage and a high amount of threat. Revenge must follow a block, dodge or parry.
  • Revenge Rank 5Changed Protection
    Before Instantly counterattack an enemy for 109 to 133 damage and a high amount of threat. Revenge must follow a block, dodge or parry.
    After Instantly counterattack an enemy for ? to ? damage and a high amount of threat. Revenge must follow a block, dodge or parry.
  • Revenge Rank 6Changed Protection
    Before Instantly counterattack an enemy for 138 to 168 damage and a high amount of threat. Revenge must follow a block, dodge or parry.
    After Instantly counterattack an enemy for ? to ? damage and a high amount of threat. Revenge must follow a block, dodge or parry.

Hunter (12)

  • Aspect of the Hawk Rank 1Changed Beast Mastery
    Before The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 20. Only one Aspect can be active at a time.
    After The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 15. Only one Aspect can be active at a time.
  • Aspect of the Hawk Rank 2Changed Beast Mastery
    Before The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 35. Only one Aspect can be active at a time.
    After The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 22. Only one Aspect can be active at a time.
  • Aspect of the Hawk Rank 3Changed Beast Mastery
    Before The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 50. Only one Aspect can be active at a time.
    After The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 30. Only one Aspect can be active at a time.
  • Aspect of the Hawk Rank 4Changed Beast Mastery
    Before The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 70. Only one Aspect can be active at a time.
    After The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 38. Only one Aspect can be active at a time.
  • Aspect of the Hawk Rank 5Changed Beast Mastery
    Before The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 90. Only one Aspect can be active at a time.
    After The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 47. Only one Aspect can be active at a time.
  • Explosive Trap Rank 1Changed Survival
    Before
    After
  • Explosive Trap Rank 2Changed Survival
    Before
    After
  • Explosive Trap Rank 3Changed Survival
    Before
    After
  • Trueshot Aura Rank 1Changed Marksmanship
    Before Increases the Ranged Attack Power of party or raid members within 45 yds by 30.
    After Increases the Ranged Attack Power of party or raid members within 45 yds by 15.
  • Trueshot Aura Rank 2Changed Marksmanship
    Before Increases the Ranged Attack Power of party or raid members within 45 yds by 40.
    After Increases the Ranged Attack Power of party or raid members within 45 yds by 22.
  • Trueshot Aura Rank 3Changed Hunter talent, Marksmanship
    Before Increases the Ranged Attack Power of party or raid members within 45 yards by 50. Lasts 30 min.
    After Increases the Ranged Attack Power of party or raid members within 45 yards by 30. Lasts 30 min.
  • Trueshot Aura Rank 4Changed Marksmanship
    Before Increases the Ranged Attack Power of party or raid members within 45 yards by 75. Lasts 30 min.
    After Increases the Ranged Attack Power of party or raid members within 45 yards by 40. Lasts 30 min.

Shaman (1)

  • Ancestral Spirit Rank 5New
    Returns the spirit to the body, restoring a dead target to life with 600 health and 800 mana. Cannot be cast when in combat. 90% base Mana · 30 yd · 10 s

Mage (3)

  • AccelerantChanged Fire, Mage talent
    Before Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.5 sec.
    After Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.5 sec.
  • Ice Lance Rank 1Changed Frost
    Before Deals 26 to 30 Frost damage to an enemy target. Deals 200% increased damage to Frozen targets. 45 Mana · 30 yd
    After Deals 26 to 30 Frost damage to an enemy target. Deals 200% increased damage to Frozen targets. 45 Mana · 30 yd · 8 sec cd
  • PrecisionChanged Frost, Mage talent
    Before Improves your chance to hit with Frost and Fire spells by 6%.
    After Improves your chance to hit with all spells by 6%.

Races (1)

  • Blood Fury RacialChanged Orc Racial
    Before Increases Attack Power and Spell Power by 10% for 15 sec. 3 min cd
    After Increases Attack Power and Spell Power by 10% for 15 sec. 2 min cd

Client 1.60.1.70630

compared with 1.60.1.70532 · 95 visible changes

Warrior (2)

  • BloodthrillChanged
    Before
    After 50000 yd
  • Eureka! RacialChanged Racial - Gnome
    Before Your non-periodic damaging abilities have their Rage cost reduced by 10% and deal 10% more damage.
    After Your non-periodic damaging abilities have their Rage cost reduced by 10% and deal 10% more damage for 8 sec. 2 min cd

Hunter (1)

  • Hunter's Mark Rank 4Changed Marksmanship
    Before Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 71. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.
    After Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 143. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min. 60 Mana · 100 yd

Rogue (9)

  • Eureka! RacialChanged Racial - Gnome
    Before Your non-periodic damaging abilities have their Energy cost reduced by 10% and deal 10% more damage.
    After Your non-periodic damaging abilities have their Energy cost reduced by 10% and deal 10% more damage for 8 sec. 2 min cd
  • PremeditationChanged Rogue talent, Subtlety
    Before Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
    After Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost. 20 yd · 2 min cd
  • Sap Rank 1Changed Subtlety
    Before Incapacitates the target for up to 25 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.
    After Incapacitates the target for up to 25 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth. 65 Energy
  • Sap Rank 2Changed Subtlety
    Before Incapacitates the target for up to 35 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.
    After Incapacitates the target for up to 35 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth. 65 Energy
  • Sap Rank 3Changed Subtlety
    Before Incapacitates the target for up to 45 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.
    After Incapacitates the target for up to 45 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth. 65 Energy
  • Silenced - KickChanged
    Before
    After Gives your kick ability a 100% chance to silence the target. 50000 yd
  • Slice and Dice Rank 1Changed Assassination
    Before Finishing move that increases melee attack speed by 20%. Lasts longer per combo point: 1 point : ? seconds 2 points: ? seconds 3 points: ? seconds 4 points: ? seconds 5 points: ? seconds
    After Finishing move that increases melee attack speed by 20%. Lasts longer per combo point: 1 point : ? seconds 2 points: ? seconds 3 points: ? seconds 4 points: ? seconds 5 points: ? seconds 25 Energy · 100 yd
  • Slice and Dice Rank 2Changed Assassination
    Before Finishing move that increases melee attack speed by 30%. Lasts longer per combo point: 1 point : ? seconds 2 points: ? seconds 3 points: ? seconds 4 points: ? seconds 5 points: ? seconds
    After Finishing move that increases melee attack speed by 30%. Lasts longer per combo point: 1 point : ? seconds 2 points: ? seconds 3 points: ? seconds 4 points: ? seconds 5 points: ? seconds 25 Energy · 100 yd
  • VenomChanged Assassination
    Before Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 sec 2 points: 12 sec 3 points: 15 sec 4 points: 18 sec 5 points: 21 sec
    After Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 sec 2 points: 12 sec 3 points: 15 sec 4 points: 18 sec 5 points: 21 sec 25 Energy · 100 yd

Priest (14)

  • Dark InspirationChanged
    Before Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 15% for 10 sec.
    After Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 15% for 10 sec. 50000 yd
  • Eureka! RacialChanged Racial - Gnome
    Before Your non-periodic damaging or healing abilities have their Mana cost reduced by 10% and deal 10% more damage or healing.
    After Your non-periodic damaging or healing abilities have their Mana cost reduced by 10% and deal 10% more damage or healing for 8 sec. 2 min cd
  • Holy Fire Rank 1Changed Holy
    Before Consumes the enemy in holy flames that cause 51 to 65 Holy damage and an additional 20 Holy damage over 10 sec. 3.5 s
    After Consumes the enemy in holy flames that cause 48 to 60 Holy damage and an additional 20 Holy damage over 10 sec. 85 Mana · 30 yd · 3.5 s
  • Power Word: Shield Rank 1Changed Discipline
    Before Draws on the soul of the party member to shield them, absorbing 44 damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec.
    After Draws on the soul of the party member to shield them, absorbing 44 damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec. 45 Mana · 40 yd · 4 sec cd
  • Power Word: Shield Rank 10Changed Discipline
    Before Draws on the soul of the party member to shield them, absorbing 928 damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec.
    After Draws on the soul of the party member to shield them, absorbing 928 damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec. 500 Mana · 40 yd · 4 sec cd
  • Power Word: Shield Rank 2Changed Discipline
    Before Draws on the soul of the party member to shield them, absorbing 86 damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec.
    After Draws on the soul of the party member to shield them, absorbing 86 damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec. 80 Mana · 40 yd · 4 sec cd
  • Power Word: Shield Rank 3Changed Discipline
    Before Draws on the soul of the party member to shield them, absorbing 154 damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec.
    After Draws on the soul of the party member to shield them, absorbing 154 damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec. 130 Mana · 40 yd · 4 sec cd
  • Power Word: Shield Rank 4Changed Discipline
    Before Draws on the soul of the party member to shield them, absorbing 226 damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec.
    After Draws on the soul of the party member to shield them, absorbing 226 damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec. 175 Mana · 40 yd · 4 sec cd
  • Power Word: Shield Rank 5Changed Discipline
    Before Draws on the soul of the party member to shield them, absorbing 291 damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec.
    After Draws on the soul of the party member to shield them, absorbing 291 damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec. 210 Mana · 40 yd · 4 sec cd
  • Power Word: Shield Rank 6Changed Discipline
    Before Draws on the soul of the party member to shield them, absorbing 368 damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec.
    After Draws on the soul of the party member to shield them, absorbing 368 damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec. 250 Mana · 40 yd · 4 sec cd
  • Power Word: Shield Rank 7Changed Discipline
    Before Draws on the soul of the party member to shield them, absorbing 470 damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec.
    After Draws on the soul of the party member to shield them, absorbing 470 damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec. 300 Mana · 40 yd · 4 sec cd
  • Power Word: Shield Rank 8Changed Discipline
    Before Draws on the soul of the party member to shield them, absorbing 591 damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec.
    After Draws on the soul of the party member to shield them, absorbing 591 damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec. 355 Mana · 40 yd · 4 sec cd
  • Power Word: Shield Rank 9Changed Discipline
    Before Draws on the soul of the party member to shield them, absorbing 749 damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec.
    After Draws on the soul of the party member to shield them, absorbing 749 damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec. 425 Mana · 40 yd · 4 sec cd
  • Twilight FocusChanged Holy, Priest talent
    Before Gives you a 70% chance to avoid interruption caused by damage while casting any spell.
    After Gives your spells a 70% chance to not lose casting time when you take damage.

Shaman (12)

  • Elemental FocusChanged Elemental Combat, Shaman talent
    Before Gives you a ?% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
    After Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
  • Elemental MasteryChanged Elemental Combat, Shaman talent
    Before Gain mastery over Fire and Lightning, reducing the cast time of Lightning Bolt and Lava Burst by 0.5 sec, and removing the cooldown from Chain Lightning. Lasts 15 sec.
    After Gain mastery over Fire and Lightning, reducing the cast time of Lightning Bolt and Lava Burst by 0.5 sec, and removing the cooldown from Chain Lightning. Lasts 15 sec. 3 min cd
  • Eye of the StormChanged Elemental Combat, Shaman talent
    Before Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, and Lava Burst by 70%.
    After Gives your Lightning Bolt, Chain Lightning, and Lava Burst spells a 70% chance to not lose casting time when you take damage.
  • Fire Nova Rank 1Changed
    Before
    After 36 yd
  • Fire Nova Rank 2Changed
    Before
    After 36 yd
  • Fire Nova Rank 3Changed
    Before
    After 36 yd
  • Fire Nova Rank 4Changed
    Before
    After 36 yd
  • Fire Nova Rank 5Changed
    Before
    After 36 yd
  • Healing FocusChanged Restoration, Shaman talent
    Before Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.
    After Gives your healing spells a 70% chance to not lose casting time when you take damage.
  • Lava Burst Rank 3Changed Elemental Combat
    Before You hurl molten lava at the target, dealing 171 to 221 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage. 2.5 s
    After You hurl molten lava at the target, dealing 171 to 221 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage. 230 Mana · 30 yd · 2.5 s · 10 sec cd
  • Mana Tide Rank 1Changed
    Before
    After Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.
  • Windfury Weapon Rank 2Changed
    Before
    After 100 yd

Mage (31)

  • Arcane Wrath Rank 1Changed Arcane
    Before Launches a projectile of pure Arcane energy at the enemy target, causing 108 to 132 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana. 3.5 s
    After Launches a projectile of pure Arcane energy at the enemy target, causing 108 to 132 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana. 140 Mana · 30 yd · 3.5 s · 6 sec cd
  • Arcane Wrath Rank 2Changed Arcane
    Before Launches a projectile of pure Arcane energy at the enemy target, causing 168 to 206 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana. 3.5 s
    After Launches a projectile of pure Arcane energy at the enemy target, causing 168 to 206 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana. 220 Mana · 30 yd · 3.5 s · 6 sec cd
  • Arcane Wrath Rank 3Changed Arcane
    Before Launches a projectile of pure Arcane energy at the enemy target, causing 270 to 330 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana. 3.5 s
    After Launches a projectile of pure Arcane energy at the enemy target, causing 270 to 330 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana. 305 Mana · 30 yd · 3.5 s · 6 sec cd
  • Arcane Wrath Rank 4Changed Arcane
    Before Launches a projectile of pure Arcane energy at the enemy target, causing 406 to 496 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana. 3.5 s
    After Launches a projectile of pure Arcane energy at the enemy target, causing 406 to 496 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana. 395 Mana · 30 yd · 3.5 s · 6 sec cd
  • Eureka! RacialChanged Racial - Gnome
    Before Your damaging abilities have their Mana cost reduced by 10% and deal 10% more damage.
    After Your damaging abilities have their Mana cost reduced by 10% and deal 10% more damage for 8 sec. 2 min cd
  • Flamestrike Rank 1Changed
    Before 11 Fire damage dealt to all enemies in target area.
    After 11 Fire damage dealt to all enemies in target area. 50000 yd
  • Flamestrike Rank 2Changed
    Before 21 Fire damage dealt to all enemies in target area.
    After 21 Fire damage dealt to all enemies in target area. 50000 yd
  • Flamestrike Rank 3Changed
    Before 33 Fire damage dealt to all enemies in target area.
    After 33 Fire damage dealt to all enemies in target area. 50000 yd
  • Flamestrike Rank 4Changed
    Before 47 Fire damage dealt to all enemies in target area.
    After 47 Fire damage dealt to all enemies in target area. 50000 yd
  • Flamestrike Rank 5Changed
    Before 64 Fire damage dealt to all enemies in target area.
    After 64 Fire damage dealt to all enemies in target area. 50000 yd
  • Flamestrike Rank 6Changed
    Before 83 Fire damage dealt to all enemies in target area.
    After 83 Fire damage dealt to all enemies in target area. 50000 yd
  • Frigid PowerNew
    Increases the damage done by your Frost spells by 3%.
  • Frost Blast Rank 1Changed Frost
    Before Quickly launch a weak blast of frost at the enemy, causing 25 to 27 Frost damage and slowing movement speed by 40% for 9 sec. 1.5 s
    After Quickly launch a weak blast of frost at the enemy, causing 25 to 27 Frost damage and slowing movement speed by 40% for 9 sec. 40 Mana · 30 yd · 1.5 s
  • Frost Blast Rank 2Changed Frost
    Before Quickly launch a weak blast of frost at the enemy, causing 43 to 47 Frost damage and slowing movement speed by 40% for 9 sec. 1.5 s
    After Quickly launch a weak blast of frost at the enemy, causing 43 to 47 Frost damage and slowing movement speed by 40% for 9 sec. 65 Mana · 30 yd · 1.5 s
  • Frost Blast Rank 3Changed Frost
    Before Quickly launch a weak blast of frost at the enemy, causing 73 to 81 Frost damage and slowing movement speed by 40% for 9 sec. 1.5 s
    After Quickly launch a weak blast of frost at the enemy, causing 73 to 81 Frost damage and slowing movement speed by 40% for 9 sec. 90 Mana · 30 yd · 1.5 s
  • Frost Ward Rank 1Changed Frost
    Before Absorbs 162 Frost damage. Lasts 30 sec.
    After Absorbs ? Frost damage. Lasts 30 sec. 85 Mana · 30 sec cd
  • Frost Ward Rank 2Changed Frost
    Before Absorbs 284 Frost damage. Lasts 30 sec.
    After Absorbs ? Frost damage. Lasts 30 sec. 135 Mana · 30 sec cd
  • Frost Ward Rank 3Changed Frost
    Before Absorbs 463 Frost damage. Lasts 30 sec.
    After Absorbs ? Frost damage. Lasts 30 sec. 195 Mana · 30 sec cd
  • Frost Ward Rank 4Changed Frost
    Before Absorbs 668 Frost damage. Lasts 30 sec.
    After Absorbs ? Frost damage. Lasts 30 sec. 255 Mana · 30 sec cd
  • Frost Ward Rank 5Changed Frost
    Before Absorbs 913 Frost damage. Lasts 30 sec.
    After Absorbs ? Frost damage. Lasts 30 sec. 320 Mana · 30 sec cd
  • Frost WardingChanged Frost, Mage talent
    Before Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
    After Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 15%, gives your Frost Ward a ?% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by ?%.
  • Ice Barrier Rank 1Changed Frost, Mage talent
    Before Instantly shields you, absorbing 431 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.
    After Shield yourself, absorbing ? damage and increasing your Frost damage by 3% for 1 min. While shielded, your Frost damage is increased by an additional 3% and you do not lose casting time when you take damage. 305 Mana · 30 sec cd
  • Ice Barrier Rank 2Changed Frost
    Before Instantly shields you, absorbing 542 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.
    After Shield yourself, absorbing ? damage and increasing your Frost damage by 3% for 1 min. While shielded, your Frost damage is increased by an additional 3% and you do not lose casting time when you take damage. 360 Mana · 30 sec cd
  • Ice Barrier Rank 3Changed Frost
    Before Instantly shields you, absorbing 671 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.
    After Shield yourself, absorbing ? damage and increasing your Frost damage by 3% for 1 min. While shielded, your Frost damage is increased by an additional 3% and you do not lose casting time when you take damage. 420 Mana · 30 sec cd
  • Ice Barrier Rank 4Changed Frost
    Before Instantly shields you, absorbing 811 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.
    After Shield yourself, absorbing ? damage and increasing your Frost damage by 3% for 1 min. While shielded, your Frost damage is increased by an additional 3% and you do not lose casting time when you take damage. 480 Mana · 30 sec cd
  • Improved ChannelingChanged Arcane, Mage talent
    Before Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 14% chance while casting Arcane Blast or Arcane Wrath.
    After Gives your Arcane Missiles spell a 20% chance and your Arcane Blast and Arcane Wrath spells a 14% chance to not lose casting time when you take damage.
  • Improved ScorchChanged Fire, Mage talent
    Before Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to ? times.
    After Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
  • Missile BarrageChanged
    Before Gives your Arcane Blast spell a 40% chance, your Arcane Missile hits a 10% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
    After Gives your Arcane Blast spell a 40% chance, and your Arcane Wrath, Fireball, Frostbolt, Frost Blast, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
  • Missile BarrageChanged
    Before Gives your Arcane Blast, Fireball, and Frostbolt spells a chance to reduce the channeled duration of the next Arcane Missiles spell by 50%, reduce the mana cost by 100%, and missiles fire every 0.5 sec.
    After Reduces the channeled duration of your next Arcane Missiles spell by 50%, reduces the mana cost by 100%, and missiles fire every ? sec.
  • Winter's ChillChanged Frost, Mage talent
    Before Gives your Frost damage spells a ?% chance to apply the Winter's Chill effect, which increases the damage done by your Cone of Cold spell to the target by 40%, stacking up to 5 times.
    After Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a ?% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 5% and it gains an additional 7% of your spell damage, stacking up to 5 times.
  • Winter's ChillChanged
    Before
    After 100 yd

Warlock (17)

  • Amplify CurseChanged Affliction, Warlock talent
    Before Increases the effect of your next Curse of Weakness or Bane of Agony by 50%, or your next Curse of Exhaustion by ?%. Lasts 30 sec.
    After Increases the effect of your next Curse of Weakness or Bane of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec. 3 min cd
  • Bane of Agony Rank 1Changed Affliction
    Before Afflicts the target with agony, causing 72 Shadow damage over 24 sec. This damage is dealt slowly at first, and builds up as the Bane reaches its full duration. Only one Bane per Warlock can be active on any one target.
    After Afflicts the target with agony, causing 72 Shadow damage over 24 sec. This damage is dealt slowly at first, and builds up as the Bane reaches its full duration. Only one Bane per Warlock can be active on any one target. 25 Mana · 30 yd
  • Bane of Agony Rank 2Changed Affliction
    Before Afflicts the target with agony, causing 120 Shadow damage over 24 sec. This damage is dealt slowly at first, and builds up as the Bane reaches its full duration. Only one Bane per Warlock can be active on any one target.
    After Afflicts the target with agony, causing 120 Shadow damage over 24 sec. This damage is dealt slowly at first, and builds up as the Bane reaches its full duration. Only one Bane per Warlock can be active on any one target. 50 Mana · 30 yd
  • Bane of Agony Rank 3Changed Affliction
    Before Afflicts the target with agony, causing 168 Shadow damage over 24 sec. This damage is dealt slowly at first, and builds up as the Bane reaches its full duration. Only one Bane per Warlock can be active on any one target.
    After Afflicts the target with agony, causing 168 Shadow damage over 24 sec. This damage is dealt slowly at first, and builds up as the Bane reaches its full duration. Only one Bane per Warlock can be active on any one target. 90 Mana · 30 yd
  • Bane of Agony Rank 4Changed Affliction
    Before Afflicts the target with agony, causing 252 Shadow damage over 24 sec. This damage is dealt slowly at first, and builds up as the Bane reaches its full duration. Only one Bane per Warlock can be active on any one target.
    After Afflicts the target with agony, causing 252 Shadow damage over 24 sec. This damage is dealt slowly at first, and builds up as the Bane reaches its full duration. Only one Bane per Warlock can be active on any one target. 130 Mana · 30 yd
  • Bane of Agony Rank 5Changed Affliction
    Before Afflicts the target with agony, causing 396 Shadow damage over 24 sec. This damage is dealt slowly at first, and builds up as the Bane reaches its full duration. Only one Bane per Warlock can be active on any one target.
    After Afflicts the target with agony, causing 396 Shadow damage over 24 sec. This damage is dealt slowly at first, and builds up as the Bane reaches its full duration. Only one Bane per Warlock can be active on any one target. 170 Mana · 30 yd
  • Bane of Agony Rank 6Changed Affliction
    Before Afflicts the target with agony, causing 552 Shadow damage over 24 sec. This damage is dealt slowly at first, and builds up as the Bane reaches its full duration. Only one Bane per Warlock can be active on any one target.
    After Afflicts the target with agony, causing 552 Shadow damage over 24 sec. This damage is dealt slowly at first, and builds up as the Bane reaches its full duration. Only one Bane per Warlock can be active on any one target. 215 Mana · 30 yd
  • Curse of ExhaustionChanged Affliction, Warlock talent
    Before Reduces the target's movement speed by 30% for 12 sec. Only one Curse per Warlock can be active on any one target.
    After Reduces the target's movement speed by 30% for 12 sec. Only one Curse per Warlock can be active on any one target. 8% base Mana · 30 yd
  • Curse of Weakness Rank 1Changed Affliction
    Before Physical damage caused by the target is reduced by 4 for 2 min. Only one Curse per Warlock can be active on any one target.
    After Physical damage caused by the target is reduced by 4 for 2 min. Only one Curse per Warlock can be active on any one target. 20 Mana · 30 yd
  • Curse of Weakness Rank 2Changed Affliction
    Before Physical damage caused by the target is reduced by 7 for 2 min. Only one Curse per Warlock can be active on any one target.
    After Physical damage caused by the target is reduced by 7 for 2 min. Only one Curse per Warlock can be active on any one target. 35 Mana · 30 yd
  • Curse of Weakness Rank 3Changed Affliction
    Before Physical damage caused by the target is reduced by 12 for 2 min. Only one Curse per Warlock can be active on any one target.
    After Physical damage caused by the target is reduced by 12 for 2 min. Only one Curse per Warlock can be active on any one target. 70 Mana · 30 yd
  • Curse of Weakness Rank 4Changed Affliction
    Before Physical damage caused by the target is reduced by 18 for 2 min. Only one Curse per Warlock can be active on any one target.
    After Physical damage caused by the target is reduced by 18 for 2 min. Only one Curse per Warlock can be active on any one target. 95 Mana · 30 yd
  • Curse of Weakness Rank 5Changed Affliction
    Before Physical damage caused by the target is reduced by 26 for 2 min. Only one Curse per Warlock can be active on any one target.
    After Physical damage caused by the target is reduced by 26 for 2 min. Only one Curse per Warlock can be active on any one target. 130 Mana · 30 yd
  • Curse of Weakness Rank 6Changed Affliction
    Before Physical damage caused by the target is reduced by 37 for 2 min. Only one Curse per Warlock can be active on any one target.
    After Physical damage caused by the target is reduced by 37 for 2 min. Only one Curse per Warlock can be active on any one target. 175 Mana · 30 yd
  • Eureka! RacialChanged Racial - Gnome
    Before Your non-periodic damaging abilities have their Mana cost reduced by 10% and deal 10% more damage.
    After Your non-periodic damaging abilities have their Mana cost reduced by 10% and deal 10% more damage for 8 sec. 2 min cd
  • Fel ConcentrationChanged Affliction, Warlock talent
    Before Gives you a 70% chance to avoid interruption caused by damage while channeling or casting your Drain Life, Drain Mana, Drain Soul, or Wrack spells.
    After Gives your Drain Life, Drain Mana, Drain Soul, and Wrack spells a 70% chance to not lose casting time when you take damage.
  • IntensityChanged Destruction, Warlock talent
    Before Gives you a 70% chance to resist interruption caused by damage while casting or channeling any Destruction spell.
    After Gives your Destruction spells a 70% chance to not lose casting time when you take damage.

Druid (2)

  • Feral SwiftnessChanged
    Before The Druid's movmement speed will increase by 15%.
    After The Druid's movmement speed will increase by ?%.
  • Nature's FocusChanged Druid talent, Restoration
    Before Gives you a 14% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
    After Gives your Arcane and Nature spells a 14% chance to not lose casting time when you take damage.

Other (7)

  • Faster Attack IChanged Pet - Generic
    Before Increases attack speed by 17%. 2 s
    After Increases attack speed by 17%. 100 yd · 2 s
  • Faster Attack IIChanged Pet - Generic
    Before Increases attack speed by 25%. 2 s
    After Increases attack speed by 25%. 100 yd · 2 s
  • Faster Attack IIIChanged Pet - Generic
    Before Increases attack speed by 33%. 2 s
    After Increases attack speed by 33%. 100 yd · 2 s
  • Faster Attack IVChanged Pet - Generic
    Before Increases attack speed by 43%. 2 s
    After Increases attack speed by 43%. 100 yd · 2 s
  • Faster Attack VChanged Pet - Generic
    Before Increases attack speed by 54%. 2 s
    After Increases attack speed by 54%. 100 yd · 2 s
  • Faster Attack VIChanged Pet - Generic
    Before Increases attack speed by 67%. 2 s
    After Increases attack speed by 67%. 100 yd · 2 s
  • Faster Attack VIIChanged Pet - Generic
    Before Increases attack speed by 100%. 2 s
    After Increases attack speed by 100%. 100 yd · 2 s