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WoW: Forever · Client build 1.60.1.70755

Shaman

Elemental

Ranged damage
  • OverallB5.9
  • PvEB6.0
  • PvPB5.9
  • LevelingC5.3

Stat prioritySpell power/damage, hit to 17% vs raid bosses (Tidal Focus +5%), haste, crit, MP5, Intellect

ArmorCloth or leather until 40, mail from 40 (trainer); shield

In a group
Heals othersHeals others: 2/3Healing Wave (1), Lesser Healing Wave (20), Chain Heal (40) usable between pulls with no form
TanksTanks: 1/3Stoneclaw Totem (8) taunts mobs within 8 yd for 15 s; Earth Shock high threat; no stance or taunt spell.
Many enemies at onceMany enemies at once: 2/3Fire Nova (12) at the Fire totem, Magma Totem (26), Chain Lightning (32, 3 targets); Fire Nova nerfed 2026-10-15; mana-limited.
Lasts without drinkingLasts without drinking: 1/3Slow, mana-hungry casts; 'mana and low base damage hurt'; heals itself but drinks often. Since 2026-11-03 Lightning Bolt and the shocks hit harder, Chain Lightning costs much more, and Lava Burst is gone.
Keeps the others goingKeeps the others going: 2/3Heals partners between pulls; party Healing Stream (20) and Mana Spring (26; 25 mana per 5 s top rank) totems.
PvP controlPvP control: 1/3No hard CC: Earthbound (16-pt, 25) 5 s root, Frost Shock and Earthbind slows, Earth Shock interrupt (2 s lockout).
PvP burstPvP burst: 2/3Lightning Mastery (31-pt, renamed from Elemental Mastery): faster Lightning Bolt, no-cooldown Chain Lightning; Lava Burst removed.
PvP survivalPvP survival: 2/3Mail at 40 plus shield, self-heals, Grounding, Elemental Warding -10% Fire/Frost/Nature; no escape besides Ghost Wolf and slows.

Buffs it givesStrength of Earth TotemStoneskin TotemTremor TotemHealing Stream TotemPoison / Disease Cleansing TotemFrost / Fire / Nature Resistance Totem

Best race and professions
  • HordeTrollLeatherworking + SkinningA
  • HordeOrcLeatherworking + SkinningA
  • HordeWindshaper SkyborneLeatherworking + SkinningA
  • AllianceDwarfLeatherworking + SkinningA

Enhancement

Melee damage
  • OverallS7.7
  • PvES7.7
  • PvPS7.5
  • LevelingS7.7

Stat prioritySlow two-hander DPS, Strength (2 AP), hit to 8% vs bosses, Intellect (AP via Mental Dexterity), crit; Agility gives no attack power

ArmorLeather until 40, then mail (trainer); shield only for off-tanking

In a group
Heals othersHeals others: 2/3Healing Wave and Lesser Healing Wave (20) between pulls or in emergencies; Mental Quickness adds 30% of Intellect as healing; costs scarce mana.
TanksTanks: 2/3Unofficial dungeon off-tank: Rockbiter threat, Spirit Weapons (30) +30% threat with Rockbiter, Earth Shock, Stoneclaw taunt, shield; no single-target taunt.
Many enemies at onceMany enemies at once: 2/3Fire Nova at the Fire totem (12), Magma Totem (26); Wowhead: very good AoE if mana holds; Fire Nova nerfed 2026-10-15.
Lasts without drinkingLasts without drinking: 2/3Healing Wave between pulls, strong Rockbiter autos; mana is the main limit (carry water); Improved Stormstrike mana regen.
Keeps the others goingKeeps the others going: 2/3Heals partners between pulls; party Healing Stream (20) and Mana Spring (26) totems; no Mana Tide.
PvP controlPvP control: 1/3No hard CC or stun: Frost Shock (20) and Earthbind slows, Earth Shock interrupt, Purge, Grounding.
PvP burstPvP burst: 3/32H Windfury Weapon (30) procs, Stormstrike (25) +20% next shock, instant Maelstrom Lightning Bolts, Rage of the Farseer (40) +30% attack speed.
PvP survivalPvP survival: 2/3Leather then mail (40), shield option, self-heals, Toughness +10% Stamina, Anticipation dodge, instant indoor Ghost Wolf; no escape or stun.

Buffs it givesStrength of Earth TotemStoneskin TotemTremor TotemHealing Stream TotemPoison / Disease Cleansing TotemFrost / Fire / Nature Resistance Totem

Best race and professions
  • HordeOrcLeatherworking + SkinningS
  • HordeTrollLeatherworking + SkinningS
  • HordeTaurenLeatherworking + SkinningS
  • AllianceDwarfLeatherworking + SkinningS

Restoration

Healer
  • OverallA6.5
  • PvES7.3
  • PvPB6.0
  • LevelingC5.0

Stat priorityHealing/spell power, MP5, Intellect, crit (Water Shield, Ancestral Healing), Spirit

ArmorCloth or leather until 40, mail from 40 (trainer); shield

In a group
Heals othersHeals others: 3/3Healer spec: Healing Wave, Lesser Healing Wave (20), Nature's Swiftness (30), Chain Heal and Riptide (40; since 2026-11-03 only a heal over time on a 12 s cooldown); Chain Heal jumps only within the target's party.
TanksTanks: 1/3Stoneclaw Totem (8) taunts for 15 s; no other threat tools.
Many enemies at onceMany enemies at once: 1/3Fire Nova (12) and Magma Totem are baseline but untalented; no damage talents.
Lasts without drinkingLasts without drinking: 2/3Heals itself; Water Shield (20) mana on hits and spell crits, Mana Tide (25), Mindfulness; weak solo damage lengthens fights.
Keeps the others goingKeeps the others going: 3/3Heals partners; Mana Tide (25) up to 1160 mana per party member; Mana Spring +25% and Healing Stream +50% with Restorative Totems.
PvP controlPvP control: 1/3No hard CC: Earthbind and Frost Shock slows, Earth Shock interrupt, Grounding, Purge.
PvP burstPvP burst: 0/3No damage talents; shocks and Lightning Bolt only.
PvP survivalPvP survival: 2/3Mail at 40 plus shield, Nature's Swiftness instant heal, Grounding, Tremor; no CC or escape.

Buffs it givesStrength of Earth TotemStoneskin TotemTremor TotemHealing Stream TotemPoison / Disease Cleansing TotemFrost / Fire / Nature Resistance Totem

Best race and professions
  • HordeTrollLeatherworking + SkinningS
  • HordeTaurenLeatherworking + SkinningS
  • HordeOrcLeatherworking + SkinningS
  • AllianceDwarfLeatherworking + SkinningS

Launch changes

What Blizzard's final notes before launch changed for this class.

Windfury Weapon and Windfury Totem now show an extra swing animation
Before no animation
What it means Easier to see procs
Official
Totemic Projection renamed Totemic Call: it now moves your totems to your own position; 30 s cooldown
Before teleport to a spot within 30 yd, 1 min cooldown
What it means Drag your totems along as you move; Elemental Reach no longer shortens its cooldown
Official
Lightning Bolt: base damage up on every rank, more on high ranks; the top rank +80%.
Before lower
What it means Elemental and Enhancement (instant bolts from Maelstrom) both gain
Official
Chain Lightning: 2.5 s cast; first-target base damage about 145% of the same-rank Lightning Bolt; mana cost about 225% of it
Before shorter cast, cheaper
What it means A harder-hitting, more expensive AoE spell
Official
Shocks: base damage back to Classic Era values
Before lower beta values
What it means Earth, Flame and Frost Shock hit harder
Official
Elemental: Lightning Overload 10/20/30% chance for a duplicate spell
Before 3/7/10%
What it means Triple the procs
Official
Elemental: Lava Burst removed; Call of Thunder in its place (+5% crit for Lightning Bolt and Chain Lightning); all references to Lava Burst removed
Before Lava Burst at 21 points
What it means Elemental is a pure Lightning spec again
Official
Elemental: Elemental Mastery renamed Lightning Mastery (new icon)
Before Elemental Mastery
What it means Same 31-point talent, new name; it can no longer speed up Lava Burst
Estimate
Enhancement: Improved Ghost Wolf moves to row 4
Before row 2
What it means Ghost Wolf talent later in the tree
Official
Enhancement: Maelstrom Weapon trigger chance doubled
Before base chance
What it means Instant, free Lightning Bolts about twice as often
Official
Enhancement: Stormstrike 150% normalized weapon damage, 6 s cooldown
Before 100%, 8 s
What it means Much more damage and more empowered shocks
Official
Enhancement: Mental Dexterity gives 50/100/150% of Intellect as attack power
Before 33/67/100%
What it means Intellect is worth much more to Enhancement
Official
Enhancement: Flurry +6/12/18/24/30% attack speed
Before +5-25%
What it means Faster swings after crits
Official
Restoration: Riptide about 40% less mana, 12 s cooldown, no direct heal (only the heal over time)
Before 6 s cooldown, direct heal plus HoT
What it means Less emergency healing, more upkeep
Official
Every class: training for levels 1-60 costs 206-207 gold; new spells are no longer put on your bars; talents keep full proc chance on low ranks
Before different
What it means Put new ranks on your bars yourself
Official

From Blizzard's development notes of 3 Nov 2026, checked against the launch client 1.60.1.70755. WoW: Forever development notes, updated 3 November (post 9)

Talent calculator

Click or tap a talent to add a point; right-click or long-press to take one back. The link keeps your build.

0 of 51 points

Elemental

0

Enhancement

0
Removed from this tree (5)
  • Shield Specialization Increases your chance to block attacks with a shield by 1% and increases the amount blocked by 5%.
  • Enhancing Totems Increases the effect of your Strength of Earth and Grace of Air Totems by 8%.
  • Two-Handed Axes and Maces Allows you to use Two-Handed Axes and Two-Handed Maces.
  • Improved Weapon Totems Increases the melee attack power bonus of your Windfury Totem by 15% and increases the damage caused by your Flametongue Totem by 6%.
  • Weapon Mastery Increases the damage you deal with all weapons by 2%.

Restoration

0
Removed from this tree (2)
  • Nature's Guidance Increases your chance to hit with melee attacks and spells by 1%.
  • Totemic Mastery The radius of your totems that affect friendly targets is increased to 30 yd.

Talent trees: data from talentsforever.com (CC BY 4.0), reformatted. Icons from the game client 1.60.1.70755. talentsforever.com · CC BY 4.0 · Updated 3 Nov 2026

What it brings to a group

Run Sheets →

Interrupt

  • Earth ShockEarth ShockRank 130 Mana20 yd rangeInstant6 sec cooldownInstantly shocks the target with concussive force, causing 17 to 19 Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 sec. Causes a high amount of threat.Earth Shocklevel 4

Dispel

  • Cure PoisonCure Poison9% of base Mana30 yd rangeInstantCures 1 poison effect on the target.Cure Poison · Poisonlevel 16
  • Cure DiseaseCure Disease9% of base Mana30 yd rangeInstantCures 1 disease on the target.Cure Disease · Diseaselevel 22

Purge

  • PurgePurgeRank 110% of base Mana30 yd rangeInstantPurges the enemy target, removing 1 magic effect.Purge · Magiclevel 12

Fear protection

  • Tremor TotemTremor Totem60 ManaInstantSummons a Tremor Totem with 5 health at the feet of the caster that shakes the ground around it, removing Fear, Charm and Sleep effects from party members within 30 yards. Lasts 5 min.Tremor Totemlevel 18

Races that can be this class

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