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WoW: Forever · Client build 1.60.1.70755

Rogue

Assassination

Melee damage
  • OverallC5.7
  • PvEC5.8
  • PvPB6.2
  • LevelingB5.6

Stat priorityTwo daggers' weapon DPS (Mutilate needs daggers in both hands), hit to 8% vs bosses (poisons can miss), haste, Agility, crit, Attack Power

ArmorCloth or leather; leather with Agility preferred at every level

In a group
Heals othersHeals others: 0/3No heals on others; Rogues bring no heal or group buff.
TanksTanks: 1/3Evasion (8, +50% dodge 15 s) can briefly hold one mob; no taunt; Feint (16) drops threat.
Many enemies at onceMany enemies at once: 0/3Mutilate and poisons are single-target
Lasts without drinkingLasts without drinking: 1/3No self-heal: eats after fights (food, bandages); Energy needs no drinking; slow before Mutilate (30).
Keeps the others goingKeeps the others going: 0/3Nothing for partners: no heals, buffs, food or mana.
PvP controlPvP control: 3/3Sap (10), Gouge (6), Cheap Shot (26), Kidney Shot (30), Blind (34), Kick (12), Crippling Poison (20) -50/70% slow.
PvP burstPvP burst: 3/3Cold Blood 16-pt (25) with Mutilate 21-pt (30) and Seal Fate (35); Wound and Crippling Poisons; Rogues designed for top single-target damage.
PvP survivalPvP survival: 2/3Baseline Vanish (22), Evasion, Sprint, Stealth, Blind; leather; no defensive talents and no self-heal.
Best race and professions
  • HordeOrcLeatherworking + SkinningB
  • HordeUndeadLeatherworking + SkinningB
  • HordeTrollLeatherworking + SkinningB
  • AllianceHumanLeatherworking + SkinningB
  • AllianceGnomeLeatherworking + SkinningB
  • AllianceNight ElfLeatherworking + SkinningB

Combat

Melee damage
  • OverallA6.6
  • PvEA6.6
  • PvPA6.7
  • LevelingS6.9

Stat priorityWeapon DPS (any type, slow main hand for Sinister Strike), hit to 8% vs bosses, haste, Agility, crit, Attack Power

ArmorCloth or leather; leather with Agility preferred at every level

In a group
Heals othersHeals others: 0/3No heals on others.
TanksTanks: 1/3Evasion plus Lightning Reflexes +5% dodge, Deflection +6% parry and Riposte can briefly hold one mob; no taunt.
Many enemies at onceMany enemies at once: 1/3Blade Flurry (21-pt, 30): 1 extra nearby target for 15 s, 2 min cooldown; Blizzard: 'a little' cleave; only Rogue spec with cleave.
Lasts without drinkingLasts without drinking: 2/3No self-heal, but Warcraft Tavern: Deflection and Riposte keep leveling downtime low; safest Rogue leveling spec.
Keeps the others goingKeeps the others going: 0/3Nothing for partners.
PvP controlPvP control: 3/3Sap, Gouge, Cheap Shot, Kidney Shot, Blind, Kick plus Riposte 6 s disarm (20) and Improved Kick 2 s silence.
PvP burstPvP burst: 2/3Blade Flurry +20% attack speed and Adrenaline Rush (31-pt, 40); no Cold Blood or Premeditation.
PvP survivalPvP survival: 3/3Endurance cuts Sprint and Evasion cooldowns 60%, Improved Sprint removes snares, Lightning Reflexes, Deflection, Vanish.
Best race and professions
  • HordeOrcLeatherworking + SkinningA
  • HordeTrollLeatherworking + SkinningA
  • HordeUndeadLeatherworking + SkinningA
  • AllianceHumanLeatherworking + SkinningA
  • AllianceDwarfLeatherworking + SkinningA
  • AllianceGnomeLeatherworking + SkinningA

Subtlety

Melee damage
  • OverallD5.2
  • PvED4.9
  • PvPB5.9
  • LevelingC5.5

Stat priorityMain-hand dagger DPS (Backstab, Ambush, Hemorrhage) or slow main hand for the Quietus build, hit, haste, Agility, crit, Attack Power

ArmorCloth or leather; leather with Agility preferred at every level

In a group
Heals othersHeals others: 0/3No heals on others.
TanksTanks: 1/3Evasion and Ghostly Strike (+15% dodge 7 s) can briefly hold one mob; no taunt.
Many enemies at onceMany enemies at once: 0/3Zero AoE: Hemorrhage, Rupture, Backstab and Ambush are single-target.
Lasts without drinkingLasts without drinking: 1/3No self-heal; Stealth picks fights and bleeds keep ticking, but it still eats; slow start before Ambush (18) and Hemorrhage (30).
Keeps the others goingKeeps the others going: 0/3Nothing for partners.
PvP controlPvP control: 3/3Full Rogue control kit; Dirty Tricks halves Sap/Blind cost, Elusiveness -90 s Blind cooldown, Preparation resets cooldowns.
PvP burstPvP burst: 3/3Icy Veins: kills players within a single stun window; Premeditation (25), Ghostly Strike, Hemorrhage and Preparation (30), Cutthroat Ambush out of Stealth.
PvP survivalPvP survival: 3/3Vanish and Blind -90 s (Elusiveness), Preparation resets, Heightened Senses -4% spell/ranged hit, Ghostly Strike dodge.
Best race and professions
  • HordeOrcLeatherworking + SkinningC
  • HordeUndeadLeatherworking + SkinningC
  • HordeTrollLeatherworking + SkinningC
  • AllianceHumanLeatherworking + SkinningC
  • AllianceNight ElfLeatherworking + SkinningC
  • AllianceDwarfLeatherworking + SkinningC

Launch changes

What Blizzard's final notes before launch changed for this class.

Poised (new passive at 18): out of combat at full Energy, your next Energy ability costs 10 less
Before none
What it means Cheaper openers
OfficialDatamined[1]
Shank (new, level 24): 5 Energy, 10 s cooldown, melee: an off-hand strike for 50% weapon damage that generates 15 Energy and cannot miss; rank 2 at 44 generates 25
Before none
What it means A core Energy builder, central to several new talents
Official[1]
Poisons: Deadly Poison attack-power coefficient 0.009, Instant Poison 0.01
Before 0.0045 and 0.005
What it means Poison damage doubles its attack-power share
Official[1]
Slice and Dice and Ruthlessness no longer make a sitting target stand up (fix); Throw now uses its 0.5 s windup (fix)
Before bugs
What it means Fixes
OfficialDatamined[1]
Assassination: Improved Expose Armor row 2; Murder removed; Lethality 2 points +10/20% crit damage (was 5 points, 4-20%); Vigor row 3; Blood Splatter (new, row 3): Rupture +6 s, Garrote +9 s; Relentless Strikes row 5, 5 points: 4-20% chance per combo point to restore 25 Energy; Venom row 5, passive: Shank raises your poison damage 30% and poison chance 20% for 6 s; Seal Fate 3 points 33/66/100%; Mutilate 90% weapon damage plus more, and moved to "row 7 (was row 9)" per Blizzard; the trees have 7 rows and this file's table had Mutilate in row 5 (Venom in row 7, now row 5), so Mutilate most likely became the 31-point talent at level 40
Before different
What it means Mutilate probably moves to 40 (the 31-point row); Shank feeds poisons
OfficialConflict[1]
Combat: Coup de Grace (was Improved Eviscerate): Eviscerate +7/13/20% and Death Mark damage and storage +7/13/20%; Efficient Strikes (was Improved Sinister Strike): Sinister Strike and Hemorrhage cost 3/5 less; Improved Sprint row 2; Composure (new, row 3, 2 points): Poised saves 5/10 more; Flawless Execution saves 15 Energy (was 10); Weapon Expertise row 4; Aggression row 4, +5/10/15% Sinister Strike and Eviscerate (was 2/4/6% with Backstab); Dual Wield Specialization row 5, 2 points +25/50% off-hand damage; Flash of Steel (new, row 6, 5 points): Shank +3-15 Energy and -0.4 to -2.0 s cooldown
Before different
What it means -
Official[1]
Subtlety: Hemorrhage and Ghostly Strike no longer deal far too much damage with daggers (bug fix); Setup row 1, 15/30/45%; Opportunity 5 points +4-20% Backstab, Garrote, Ambush and Mutilate; Dirty Deeds row 2; Camouflage row 2, 3 points: +5/10/15% speed in stealth and -2/4/6 s stealth cooldown; Premeditation and Serrated Blades row 3; Elusiveness row 4; Ghostly Strike row 4: your next Ambush or Garrote within 7 s needs no stealth; Improved Distract removed; Quick Getaway (new, row 4, 2 points): one more Sap target and +15/30% speed for 3 s after a Sap; Heightened Senses row 5; Hemorrhage raises your Rupture and Garrote 15%
Before different
What it means Dagger Subtlety lost a bug-driven damage spike
Official[1]
Subtlety: Quietus, Cutthroat and Thousand Cuts removed; Boot Knife (new, row 6, 5 points): Shank has a 20-100% chance to add 2 combo points; Death Mark (new 31-point, active): 25 Energy, 20 yd, 10 s cooldown, a Curse; a finisher that stores part of your damage per combo point (Garrote and Rupture at double rate) and deals it after 6 s, up to a cap raised by attack power and crit
Before different
What it means New capstone
Official[1]

From Blizzard's development notes of 3 Nov 2026, checked against the launch client 1.60.1.70755. WoW: Forever development notes, updated 3 November (post 9)

Talent calculator

Click or tap a talent to add a point; right-click or long-press to take one back. The link keeps your build.

0 of 51 points

Assassination

0
Removed from this tree (1)
  • Murder Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%.

Combat

0
Removed from this tree (4)
  • Improved Backstab Increases the critical strike chance of your Backstab ability by 10%.
  • Dagger Specialization Increases your chance to get a critical strike with Daggers by 1%.
  • Mace Specialization Increases your skill with Maces by 1, and gives you a 1% chance to stun your target for 3 sec with a mace.
  • Fist Weapon Specialization Increases your chance to get a critical strike with Fist Weapons by 1%.

Subtlety

0
Removed from this tree (3)
  • Sleight of Hand Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.
  • Improved Sap Gives you a 30% chance to return to stealth mode after using your Sap ability.
  • Deadliness Increases your Attack Power by 2%.

Talent trees: data from talentsforever.com (CC BY 4.0), reformatted. Icons from the game client 1.60.1.70755. talentsforever.com · CC BY 4.0 · Updated 3 Nov 2026

What it brings to a group

Run Sheets →

Interrupt

  • KickKickRank 125 EnergyInstant10 sec cooldownA quick kick that injures a single foe for 15 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.Kicklevel 12

Crowd control

  • SapSapRank 165 EnergyInstantIncapacitates the target for up to 25 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.Sap · Humanoidlevel 10

Races that can be this class

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